Synthetic data and novel rendering techniques have greatly influenced computer vision research in tasks like target tracking and human pose estimation. However, robotics research has lagged behind in leveraging it due to the limitations of most simulation frameworks, including the lack of low-level software control and flexibility, Robot Operating System integration, realistic physics, or photorealism. This hindered progress in (visual-)perception research, e.g. in autonomous robotics, especially in dynamic environments. Visual Simultaneous Localization and Mapping (V-SLAM), for instance, has been mostly developed passively, in static environments, and evaluated on few pre-recorded dynamic datasets due to the difficulties of realistically simulating dynamic worlds and the huge sim-to-real gap. To address these challenges, we present GRADE (Generating Realistic and Dynamic Environments), a highly customizable framework built upon NVIDIA Isaac Sim. We leverage Isaac's rendering capabilities and low-level APIs to populate and control the simulation, collect ground-truth data, and test online and offline approaches. Importantly, we introduce a new way to precisely repeat a recorded experiment within a physically enabled simulation while allowing environmental and simulation changes. Next, we collect a synthetic dataset of richly annotated videos in dynamic environments with a flying drone. Using that, we train detection and segmentation models for humans, closing the syn-to-real gap. Finally, we benchmark state-of-the-art dynamic V-SLAM algorithms, revealing their short tracking times and low generalization capabilities. We also show for the first time that the top-performing deep learning models do not achieve the best SLAM performance. Code and data are provided as open-source at https://grade.is.tue.mpg.de.
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