Consider a mechanism that cannot observe how many players there are directly, but instead must rely on their self-reports to know how many are participating. Suppose the players can create new identities to report to the auctioneer at some cost $c$. The usual mechanism design paradigm is equivalent to implicitly assuming that $c$ is infinity for all players, while the usual Sybil attacks literature is that it is zero or finite for one player (the attacker) and infinity for everyone else (the 'honest' players). The false-name proof literature largely assumes the cost to be 0. We consider a model with variable costs that unifies these disparate streams. A paradigmatic normal form game can be extended into a Sybil game by having the action space by the product of the feasible set of identities to create action where each player chooses how many players to present as in the game and their actions in the original normal form game. A mechanism is (dominant) false-name proof if it is (dominant) incentive-compatible for all the players to self-report as at most one identity. We study mechanisms proposed in the literature motivated by settings where anonymity and self-identification are the norms, and show conditions under which they are not Sybil-proof. We characterize a class of dominant Sybil-proof mechanisms for reward sharing and show that they achieve the efficiency upper bound. We consider the extension when agents can credibly commit to the strategy of their sybils and show how this can break mechanisms that would otherwise be false-name proof.
翻译:考虑一个无法直接观察有多少玩家的机制, 但相反, 必须依靠自己的自我报告来知道有多少玩家参与。 如果玩家可以创建新的身份来向拍卖商报告, 费用为美元。 通常的机制设计范式相当于暗含地假设美元对所有玩家都是无限的, 而通常的Sybil攻击文献是, 一个玩家( 攻击者) 是零或有限, 对其他人( “ 诚实的” 玩家) 是无限的。 假名证明文献基本上假定成本为0。 我们考虑一个具有可变成本的模型, 能统一这些不同的流流。 一个典型的正常形式游戏可以扩展成一个 Sybil 游戏, 由一套可行的身份的产物来创造行动空间, 让每个玩家选择多少玩家作为游戏的玩家( 攻击者), 而对于其他人来说是无限的。 一个机制是( 占主导地位的) 假名证明, 如果所有玩家能够( 流行的) 符合自我报告的成本。 我们在一个身份上考虑一个变量。 我们研究在文献中提议的机制中, 一个典型的正常形式形式形式形式的游戏模式可以证明自己是否具有可持续性, 能够显示自我验证。 的游戏的游戏的游戏的游戏是否具有高度和自我约束性, 当我们展示的游戏的游戏的游戏是否具有等级和自我奖性地展示性地展示的标志性, 展示性, 。