This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching (e.g., Teachable Machine), which captures real-world interactions for AR prototyping. It identifies the user-defined tangible and gestural interactions using an on-demand computer vision model. Based on this, the user can easily create functional AR prototypes without programming, enabled by a trigger-action authoring interface. Therefore, our approach allows the flexibility, customizability, and generalizability of tangible AR applications that can address the limitation of current marker-based approaches. We explore the design space and demonstrate various AR prototypes, which include tangible and deformable interfaces, context-aware assistants, and body-driven AR applications. The results of our user study and expert interviews confirm that our approach can lower the barrier to creating functional AR prototypes while also allowing flexible and general-purpose prototyping experiences.
翻译:本文介绍“教具真实性”这一增强的现实(AR)原型工具,用于创建带有任意日常物体的互动式有形AR应用程序;“教具真实性”利用基于视觉的互动机器教学(例如“教具”机器),以捕捉AR原型的实时互动;它使用按需计算机视觉模型,确定用户定义的有形和纵向互动;在此基础上,用户可以很容易地在没有程序的情况下创建功能性AR原型,而无需启动动作作者界面即可启动程序;因此,我们的方法使有形AR应用程序具有灵活性、可定制性和可概括性,能够解决当前基于标记的方法的局限性;我们探索设计空间并展示各种AR原型,其中包括有形和可变式界面、环境认知助理和身体驱动的AR应用程序;我们用户研究和专家访谈的结果证实,我们的方法可以降低创建功能性AR原型模型的障碍,同时允许灵活和通用的原型设计经验。