Among the infinite number of possible movements that can be produced, humans are commonly assumed to choose those that optimize criteria such as minimizing movement time, subject to certain movement constraints like signal-dependent and constant motor noise. While so far these assumptions have only been evaluated for simplified point-mass or planar models, we address the question of whether they can predict reaching movements in a full skeletal model of the human upper extremity. We learn a control policy using a motor babbling approach as implemented in reinforcement learning, using aimed movements of the tip of the right index finger towards randomly placed 3D targets of varying size. We use a state-of-the-art biomechanical model, which includes seven actuated degrees of freedom. To deal with the curse of dimensionality, we use a simplified second-order muscle model, acting at each degree of freedom instead of individual muscles. The results confirm that the assumptions of signal-dependent and constant motor noise, together with the objective of movement time minimization, are sufficient for a state-of-the-art skeletal model of the human upper extremity to reproduce complex phenomena of human movement, in particular Fitts' Law and the 2/3 Power Law. This result supports the notion that control of the complex human biomechanical system can plausibly be determined by a set of simple assumptions and can easily be learned.
翻译:在可以生成的无限数量的移动中,人们通常假定选择那些最优化标准的标准,如尽量减少移动时间,但需服从某些运动限制,如信号依赖和恒定的发动机噪音。虽然到目前为止,这些假设仅被评估为简化的点质量或平板模型,但我们处理的问题是,这些假设能否预测以人类上部外缘的完全骨骼模型达到运动。我们学习了一种控制政策,在强化学习中采用发动机振动的方法,利用右指尖的定向移动,随机地放置大小不一的三维目标。我们使用一种最先进的生物机械模型,其中包括7个振动程度的自由。为了应对维度的诅咒,我们使用一个简化的二阶肌肉模型,在每种自由程度上而不是个体肌肉采取行动。结果证实,依靠信号和恒定的电动噪音的假设,加上运动时间最小化的目标,足以使人类上端的尖端骨骼模型能够轻易地复制复杂的人类运动现象,在生物法中可以轻易地支持这一复杂的系统模型。