As being one of the main representation formats of 3D real world and well-suited for virtual reality and augmented reality applications, point clouds have gained a lot of popularity. In order to reduce the huge amount of data, a considerable amount of research on point cloud compression has been done. However, given a target bit rate, how to properly choose the color and geometry quantization parameters for compressing point clouds is still an open issue. In this paper, we propose a rate-distortion model based quantization parameter selection scheme for bit rate constrained point cloud compression. Firstly, to overcome the measurement uncertainty in evaluating the distortion of the point clouds, we propose a unified model to combine the geometry distortion and color distortion. In this model, we take into account the correlation between geometry and color variables of point clouds and derive a dimensionless quantity to represent the overall quality degradation. Then, we derive the relationships of overall distortion and bit rate with the quantization parameters. Finally, we formulate the bit rate constrained point cloud compression as a constrained minimization problem using the derived polynomial models and deduce the solution via an iterative numerical method. Experimental results show that the proposed algorithm can achieve optimal decoded point cloud quality at various target bit rates, and substantially outperform the video-rate-distortion model based point cloud compression scheme.
翻译:作为3D现实世界的主要代表格式之一,并且完全适合虚拟现实和扩大现实应用,点云已获得大量受欢迎程度。为了减少大量数据,已经对点云压缩进行了大量研究。然而,如果给目标位速率,如何正确选择压缩点云的颜色和几何量化参数仍然是一个未决问题。在本文件中,我们提出了一个基于比例扭曲模型的量化参数选择方案,用于比特率限制点云压缩。首先,为了克服评估点云扭曲的测量不确定性,我们提出了一个统一模型,将几何扭曲和颜色扭曲结合起来。在这个模型中,我们考虑到点云的几何和颜色变量之间的相互关系,并得出一个无维度的数量来代表总体质量退化。然后,我们从整体扭曲和位率与四分化参数的关系中得出一个基于比特率限制点云压缩的极限问题。最后,我们用推算的多子模型来将点云压缩作为受限制的最小化问题,并通过一个反复的数值方法来推断解决办法。实验结果显示,基于模型的云质量率和基于模型的云级算算法,拟议的云级算算算出可实现最佳的云压率。