Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects through raycasting has been known to be difficult. To overcome this limitation, this study proposed a new technique called ViewfinderVR for improved selection of distant objects in VR, utilizing a virtual viewfinder panel with a modern adaptation of the through-the-lens metaphor. ViewfinderVR enables faster and more accurate target selection by allowing customization of the interaction space projected onto a virtual panel within reach, and users can select objects reflected on the panel with either ray-based or touch interaction. Experimental results of Fitts' law-based tests with 20 participants showed that ViewfinderVR outperformed traditional raycasting in terms of task performance (movement time, error rate, and throughput) and perceived workload (NASA-TLX ratings), where touch interaction was superior to ray-based interaction. The associated user behavior was also recorded and analyzed to understand the underlying reasons for the improved task performance and reduced workload. The proposed technique can be used in VR applications to enhance the selection of distant objects.
翻译:虚拟现实(VR)和3D用户互动中的基本用户互动,是虚拟现实(VR)和3D用户互动中的基本用户互动关系之一,而光谱观测是VR中最受欢迎的物体选择技术之一。然而,通过光谱观测选择小物体或遥远物体是已知的困难。为克服这一限制,本研究报告提议了一种名为ViewfinderVR的新技术,用于改进VR中远程物体的选择,利用虚拟视图显示器面板,对通过镜头的隐喻进行现代调整。 ViewfinderVR通过允许将预测的互动空间定制在可达的虚拟面板上,从而使得能够更快和更准确地选择目标。用户可以通过光谱射或触的交互方式选择在板上反映的物体。 Fitts法律测试的实验结果显示,ViftinderVR在任务性能(运动时间、错误率和吞吐量)和感知工作量(NASA-TLX评级)方面超越了接触优于光基互动的范围,因此相关的用户行为也可以被记录和分析,以了解改进任务选择的物体的基本原因。