Auctions are modeled as Bayesian games with continuous type and action spaces. Computing equilibria in auction games is computationally hard in general and no exact solution theory is known. We introduce algorithms computing distributional strategies on a discretized version of the game via online convex optimization. One advantage of distributional strategies is that we do not have to make any assumptions on the shape of the bid function. Besides, the expected utility of agents is linear in the strategies. It follows that if our regularized optimization algorithms converge to a pure strategy, then they converge to an approximate equilibrium of the discretized game with high precision. Importantly, we show that the equilibrium of the discretized game approximates an equilibrium in the continuous game. In a wide variety of auction games, we provide empirical evidence that the method approximates the analytical (pure) Bayes Nash equilibrium closely. This speed and precision is remarkable, because in many finite games learning dynamics do not converge or are even chaotic. In standard models where agents are symmetric, we find equilibrium in seconds. The method allows for interdependent valuations and different types of utility functions and provides a foundation for broadly applicable equilibrium solvers that can push the boundaries of equilibrium analysis in auction markets and beyond.
翻译:拍卖模式以Bayesian游戏为模型,具有连续类型和动作空间。拍卖游戏中的计算平衡一般是计算硬的,没有确切的解决方案理论。我们引入了算法,通过在线convex优化在游戏的离散版本中计算分布战略。分配战略的一个优点是,我们不必对出价功能的形状做出任何假设。此外,代理商的预期效用在战略中是线性。接下来,如果我们的正规优化算法会聚到一个纯战略,然后它们会汇合到离散游戏的近似平衡,并且高度精确。重要的是,我们显示离散游戏的平衡接近连续游戏的平衡。在广泛的各种拍卖游戏中,我们提供了实验性证据,证明该方法接近分析(纯) Bayes Nash均衡的形状。这种速度和精确性是惊人的,因为在许多有限的游戏中,学习动态并不趋近,甚至混乱。在标准模型中,代理商具有对称性,我们在几秒间找到平衡。该方法允许互相依存的估值和不同类别的实用功能,并为广泛适用的平衡市场提供基础,从而推向范围拉动平衡市场。