Proto is a new instructional OS that runs on commodity, portable hardware. It showcases modern features, including per-app address spaces, threading, commodity filesystems, USB, DMA, multicore support, self-hosted debugging, and a window manager. It supports rich applications such as 2D/3D games, music and video players, and a blockchain miner. Unlike traditional instructional systems, Proto emphasizes engaging, media-rich apps that go beyond basic terminal programs. Our method breaks down a full-featured OS into a set of incremental, self-contained prototypes. Each prototype introduces a minimal set of OS mechanisms, driven by the needs of specific apps. The construction process then progressively enables these apps by bringing up one mechanism at a time. Proto enables a wider audience to experience building a self-contained software system used in daily life
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