Quantum computing holds the potential to solve problems that are practically unsolvable by classical computers due to its ability to significantly reduce time complexity. We aim to harness this potential to enhance ray casting, a pivotal technique in computer graphics for simplifying the rendering of 3D objects. To perform ray casting in a quantum computer, we need to encode the defining parameters of primitives into qubits. However, during the current noisy intermediate-scale quantum (NISQ) era, challenges arise from the limited number of qubits and the impact of noise when executing multiple gates. Through logic optimization, we reduced the depth of quantum circuits as well as the number of gates and qubits. As a result, the event count of correct measurements from an IBM quantum computer significantly exceeded that of incorrect measurements.
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