Human figures have been animated using a wide variety of geometric models including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. This paper reports on experiments designed to ascertain whether a viewer's perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were "the same" or "different." The two motion sequences in each pair used the same geometric model. For each trial, the pairs of motion sequences were grouped into two sets where one set was rendered with a stick figure model and the other set was rendered with a polygonal model. Sensitivity measures for each trial indicate that for these sequences subjects were better able to discriminate motion variations with the polygonal model than with the stick figure model.
翻译:人类数字是使用各种各样的几何模型来动画的,这些模型包括棒形数字、多边形模型和以NURBS为基础的肌肉模型、柔软皮肤模型或服装模型。本文报告了旨在确定观看者对运动特性的看法是否受到用于制作的几何模型影响的实验。对主题进行了一系列对齐运动序列的展示,并询问每对中的两个运动序列是否“相同”或“不同”。每对中的两个运动序列使用了相同的几何模型。每次试验,将两组运动序列组合成两组,其中一组是用棍形模型制成,另一组是用多边形模型制成。每种试验的敏感度措施表明,对于这些序列,这些实验的主体比用棍形模型更能区分运动变化。