Trajectories that capture object movement have numerous applications, in which similarity computation between trajectories often plays a key role. Traditionally, the similarity between two trajectories is quantified by means of heuristic measures, e.g., Hausdorff or ERP, that operate directly on the trajectories. In contrast, recent studies exploit deep learning to map trajectories to d-dimensional vectors, called embeddings. Then, some distance measure, e.g., Manhattan or Euclidean, is applied to the embeddings to quantify trajectory similarity. The resulting similarities are inaccurate: they only approximate the similarities obtained using the heuristic measures. As distance computation on embeddings is efficient, focus has been on achieving embeddings yielding high accuracy. Adopting an efficiency perspective, we analyze the time complexities of both the heuristic and the learning-based approaches, finding that the time complexities of the former approaches are not necessarily higher. Through extensive experiments on open datasets, we find that, on both CPUs and GPUs, only a few learning-based approaches can deliver the promised higher efficiency, when the embeddings can be pre-computed, while heuristic approaches are more efficient for one-off computations. Among the learning-based approaches, the self-attention-based ones are the fastest to learn embeddings that also yield the highest accuracy for similarity queries. These results have implications for the use of trajectory similarity approaches given different application requirements.
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