We present Hand ArticuLated Occupancy (HALO), a novel representation of articulated hands that bridges the advantages of 3D keypoints and neural implicit surfaces and can be used in end-to-end trainable architectures. Unlike existing statistical parametric hand models (e.g.~MANO), HALO directly leverages 3D joint skeleton as input and produces a neural occupancy volume representing the posed hand surface. The key benefits of HALO are (1) it is driven by 3D key points, which have benefits in terms of accuracy and are easier to learn for neural networks than the latent hand-model parameters; (2) it provides a differentiable volumetric occupancy representation of the posed hand; (3) it can be trained end-to-end, allowing the formulation of losses on the hand surface that benefit the learning of 3D keypoints. We demonstrate the applicability of HALO to the task of conditional generation of hands that grasp 3D objects. The differentiable nature of HALO is shown to improve the quality of the synthesized hands both in terms of physical plausibility and user preference.
翻译:我们展示了手动人工授精(HALO),这是一种新型的清晰手法,它连接了3D关键点和神经隐含表面的优势,可用于终端到终端的可训练建筑。与现有的统计参数手模型(例如:MANO)不同,HALO直接利用3D联合骨骼作为输入,并产生一个神经占用体积,它的主要好处是:(1)由3D关键点驱动,这些点在准确性方面有好处,对于神经网络而言比潜在的手型参数更容易学习;(2)它为所装手提供了一种不同的体积占用说明;(3)它可以经过培训的终端到终端,从而能够在手表上作出有利于学习3D关键点的损失表述。我们展示了HALO对有条件地生成捕捉3D天体的手的任务的适用性。HALO具有不同的性质,在物理可辨性和用户偏好两方面都能够提高综合手的质量。