Improving the interactivity and interconnectivity between people is one of the highlights of the Metaverse. The Metaverse relies on a core approach, digital twinning, which is a means to replicate physical world objects, people, actions and scenes onto the virtual world. Being able to access scenes and information associated with the physical world, in the Metaverse in real-time and under mobility, is essential in developing a highly accessible, interactive and interconnective experience for all users. This development allows users from other locations to access high-quality real-world and up-to-date information about events happening in another location, and socialize with others hyper-interactively. Nevertheless, receiving continual, smooth updates generated by others from the Metaverse is a challenging task due to the large data size of the virtual world graphics and the need for low latency transmission. With the development of Mobile Augmented Reality (MAR), users can interact via the Metaverse in a highly interactive manner, even under mobility. Hence in our work, we considered an environment with users in moving Internet of Vehicles (IoV), downloading real-time virtual world updates from Metaverse Service Provider Cell Stations (MSPCSs) via wireless communications. We design an environment with multiple cell stations, where there will be a handover of users' virtual world graphic download tasks between cell stations. As transmission latency is the primary concern in receiving virtual world updates under mobility, our work aims to allocate system resources to minimize the total time taken for users in vehicles to download their virtual world scenes from the cell stations. We utilize deep reinforcement learning and evaluate the performance of the algorithms under different environmental configurations. Our work provides a use case of the Metaverse over AI-enabled 6G communications.
翻译:改善人际互动和相互联系是Metalverse的亮点之一。Metalverse依赖于核心方法,即数字对齐,这是向虚拟世界复制有形世界物体、人、行动和场景的一种手段。能够实时和流动不足的Metalverse访问与物理世界相关的场景和信息,对于为所有用户开发一种高度无障碍、互动和相互联系的经验至关重要。这种开发使来自其他地点的用户能够获取关于另一地点所发生事件的高质量真实世界和最新信息,并与其他人进行超互动的社会化。然而,持续、平稳地接收Metverseverse其他用户生成的虚拟虚拟世界天际用户最新消息是一项艰巨的任务,因为虚拟世界图形的虚拟天际图像需要低的传输。随着移动增强现实(MAR)的开发,用户可以以高度互动的方式通过Metalverseform的方式互动。因此,我们考虑到用户在移动互联网(IoV)时所处的环境环境,从Metal-widereerreal 下载来自Meteral eral ervilal commoal commoal commoal commodia remode mode commode commode mode la la la liversal liversal liversal list liversal liversal lift lival list lift lift la liver liver liver liver las las liftations lauts 在我们Webal liftal liver liftations lives接接一个我们我们全球移动移动移动移动的服务器,我们全球移动移动的服务器,我们全球移动移动的服务器将全球移动移动移动的服务器将全球移动的服务器将全球移动移动移动移动移动移动的服务器将全球移动站将全球移动站点中,在我们全球移动数据站上,在我们全球移动移动移动移动移动移动移动移动移动数据站提供全球移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动数据站提供全球移动移动数据站提供。在我们的移动移动移动移动移动移动数据站提供全球移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动移动