Hedonic games are a prominent model of coalition formation, in which each agent's utility only depends on the coalition she resides. The subclass of hedonic games that models the formation of general partnerships, where output is shared equally among affiliates, is referred to as hedonic games with common ranking property (HGCRP). Aside from their economic motivation, HGCRP came into prominence since they are guaranteed to have core stable solutions that can be found efficiently. We improve upon existing results by proving that every instance of HGCRP has a solution that is Pareto optimal, core stable and individually stable. The economic significance of this result is that efficiency is not to be totally sacrificed for the sake of stability in HGCRP. We establish that finding such a solution is {\bf NP-hard} even if the sizes of the coalitions are bounded above by $3$; however, it is polynomial time solvable if the sizes of the coalitions are bounded above by $2$. We show that the gap between the total utility of a core stable solution and that of the socially-optimal solution (OPT) is bounded above by $n$, where $n$ is the number of agents, and that this bound is tight. Our investigations reveal that computing OPT is inapproximable within better than $O(n^{1-\epsilon})$ for any fixed $\epsilon > 0$, and that this inapproximability lower bound is polynomially tight. However, OPT can be computed in polynomial time if the sizes of the coalitions are bounded above by $2$.
翻译:电子游戏是联盟形成的一个突出模式, 每个代理商的效用都取决于她所居住的联盟。 模拟一般伙伴关系的形成 — — 其产出在子公司之间平等共享 — — 的分级超音速游戏被称为具有共同排序属性( HGCRP ) 的超音速游戏。 除了经济动机外, HGCRP 也成为突出人物, 因为它们有保证拥有可以有效找到的核心稳定解决方案。 我们通过证明HGCRP 的每个实例都有最佳、 核心稳定和个人稳定的解决方案。 这一结果的经济意义是, 效率并不是为了HGCRP 的稳定而完全牺牲一般伙伴关系的。 我们确定, 找到这样的解决方案是 $+NPP- hard 的超音速游戏 。 但是, 如果联盟的规模被超过$, 我们的最小稳定解决方案与美元之间的总效用, 那么在OFAL1 的汇率上比美元。