With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but inevitably suffers from high rendering costs and can hardly be involved in further processes like editing, posing significant difficulties in combination with the existing graphics pipeline. In this paper, we present a hybrid volume-mesh representation, VMesh, which depicts an object with a textured mesh along with an auxiliary sparse volume. VMesh retains the advantages of mesh-based assets, such as efficient rendering, compact storage, and easy editing, while also incorporating the ability to represent subtle geometric structures provided by the volumetric counterpart. VMesh can be obtained from multi-view images of an object and renders at 2K 60FPS on common consumer devices with high fidelity, unleashing new opportunities for real-time immersive applications.
翻译:随着神经辐射场(NeRFs)的出现,视图合成质量达到了前所未有的水平。与传统基于网格的资产相比,这种体积表示在表达场景几何形状方面更加强大,但不可避免地会面临高渲染成本并且几乎不能参与后续的流程,如编辑,这在与现有图形管道相结合时会带来重大困难。在本文中,我们提出了一种混合体网格表示,VMesh,它使用带有辅助稀疏体积的纹理网格来描述对象。 VMesh 保留了基于网格的资产的优点,如高效的渲染,紧凑的存储和易于编辑,同时还融合了体积表示提供的描述微妙几何结构的能力。 VMesh 可以从物体的多视图图像中获得,以 2K 60FPS 的高保真度在常见的消费设备上呈现,为实时沉浸式应用开启了新的机会。