Underlying relationships among multiagent systems (MAS) in hazardous scenarios can be represented as game-theoretic models. In adversarial environments, the adversaries can be intentional or unintentional based on their needs and motivations. Agents will adopt suitable decision-making strategies to maximize their current needs and minimize their expected costs. This paper proposes and extends the new hierarchical network-based model, termed Game-theoretic Utility Tree (GUT), to arrive at a cooperative pursuit strategy to catch an evader in the Pursuit-Evasion game domain. We verify and demonstrate the performance of the proposed method using the Robotarium platform compared to the conventional constant bearing (CB) and pure pursuit (PP) strategies. The experiments demonstrated the effectiveness of the GUT, and the performances validated that the GUT could effectively organize cooperation strategies, helping the group with fewer advantages achieve higher performance.
翻译:危险情景下多试剂系统(MAS)之间的基本关系可以作为游戏理论模型来代表,在敌对环境中,对手可以是有意或无意地基于其需要和动机; 代理人将采用适当的决策战略,以最大限度地满足其当前需要和尽量减少其预期成本; 本文提出并扩展新的基于等级的网络模式,即称为游戏理论实用树(GUT),以达成合作追赶战略,在追逐-宇宙游戏域内捕捉逃避者; 我们核查并展示了使用机器人仪平台的拟议方法与常规常态载荷(CB)和纯追逐(PP)战略相比的绩效。 实验表明GUT的有效性,并且证实,GUT能够有效地组织合作战略,帮助优势较少的群体实现更高绩效。