Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch content. While such content is occasionally relevant in the game context, it sometimes represents a rule violation and impairs the game experience. To address such situations in a timely and scalable manner, we introduce DrawMon, a novel distributed framework for automatic detection of atypical sketch content in concurrently occurring Pictionary game sessions. We build specialized online interfaces to collect game session data and annotate atypical sketch content, resulting in AtyPict, the first ever atypical sketch content dataset. We use AtyPict to train CanvasNet, a deep neural atypical content detection network. We utilize CanvasNet as a core component of DrawMon. Our analysis of post deployment game session data indicates DrawMon's effectiveness for scalable monitoring and atypical sketch content detection. Beyond Pictionary, our contributions also serve as a design guide for customized atypical content response systems involving shared and interactive whiteboards. Code and datasets are available at https://drawm0n.github.io.
翻译:流行的草图猜测游戏Pictionary是分析在限制通信环境中共同目的合作游戏的机会,然而,一些玩家有时会绘制非典型的草图内容。虽然这种内容有时与游戏环境有关,但有时会违反规则,损害游戏经验。为了及时、可缩放地处理这种情况,我们引入了DrawMon,这是一个在同时发生的Pictionary游戏会话中自动检测非典型草图内容的新分发框架。我们建立了专门的在线界面,以收集游戏会话数据和说明非典型的草图内容,由此产生了AtyPict,这是有史以来第一个非典型的草图内容数据集。我们使用AtyPict来培训CanvasNet,这是一个深神经非典型的内容探测网络。我们利用CanvasNet作为Draw Mon的核心组成部分。我们对部署后游戏会话数据的分析表明,DrawMon对可缩放式监测和非典型的草图内容检测的有效性。除了Pictionary外,我们的贡献还作为定制的典型内容反应系统的设计指南,涉及共享和互动白板。代码和数据集可在 https://drawammm0.gubth.