We discuss the interconnections between AO*, adversarial game-searching algorithms, e.g., proof number search and minimax search. The former was developed in the context of a general AND/OR graph model, while the latter were mostly presented in game-trees which are sometimes modeled using AND/OR trees. It is thus worth investigating to what extent these algorithms are related and how they are connected. In this paper, we explicate the interconnections between these search paradigms. We argue that generalized proof number search might be regarded as a more informed replacement of AO* for solving arbitrary AND/OR graphs, and the minimax principle might also extended to use dual heuristics.
翻译:我们讨论了AO* 、对抗式游戏搜索算法之间的相互联系,例如,验证号搜索和小型搜索,前者是在一般和/或图形模型背景下开发的,而后者主要在有时使用和/或树建模的游戏树上展示,因此值得调查这些算法的关联程度和相互联系。在本文中,我们将这些搜索范式的相互联系加以解释。我们主张,一般的验证号搜索可以被视为对AO* 的更知情的替代,用于解决任意和/或图形,而微型算法原则也可以扩大到使用双重超常。