Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player tracking data. However, player-specific information, such as location, cannot readily be included as features themselves, since common modeling techniques rely on vector input. Accordingly, spatially-derived features are commonly constructed in relation to anchor objects, such as the distance to a ball or goal, through global feature aggregations, or via role-assignment schemes, where players are designated a distinct role in the game. In doing so, we sacrifice inter-player and local relationships in favor of global ones. To address this issue, we introduce a sport-agnostic graph-based representation of game states. We then use our proposed graph representation as input to graph neural networks to predict sports outcomes. Our approach preserves permutation invariance and allows for flexible player interaction weights. We demonstrate how our method provides statistically significant improvements over the state of the art for prediction tasks in both American football and esports, reducing test set loss by 9% and 20%, respectively. Additionally, we show how our model can be used to answer "what if" questions in sports and to visualize relationships between players.
翻译:体育的预测结果对于球队、球队、球员、球员、球员、球员、媒体和球迷来说很重要。鉴于球员跟踪数据的数量越来越多,体育分析模型正在越来越多地利用球员跟踪数据上的空间衍生特征。然而,由于常见的模型技术依赖于矢量投入,因此,体育的预测结果对于体育队来说很重要。因此,空间衍生特征通常与锚定物体有关,例如球或球或目标的距离,通过全球特征集成,或通过角色分配计划,让球员在游戏中扮演不同的角色。在这样做的时候,我们牺牲球员与球员之间的和当地的关系,以有利于全球的功能。为了解决这一问题,我们引入了体育-无意识的图形代表游戏状态。我们随后将我们提议的图表代表作为图形网络中预测运动结果的投入。我们的方法保存了与球或目标之间的差异,并允许灵活的玩家互动权重。我们展示了我们的方法如何为美国足球和埃斯波特的预测任务提供统计上显著的改进,从而牺牲了球员与当地的关系。如果我们使用了9 % 和20 % 的球员之间的视觉问题,我们可以分别显示。