We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an edge-weighted digraph $G=(V,E)$, and the weight of an arc $uv$ denotes the utility $u$ gains by being in the same coalition as $v$. We focus on (arguably) the most basic stability question about such a game: given a graph, does a Nash stable solution exist and can we find it efficiently? We study the (parameterized) complexity of ASHG stability when the underlying graph has treewidth $t$ and maximum degree $\Delta$. The current best FPT algorithm for this case was claimed by Peters [AAAI 2016], with time complexity roughly $2^{O(\Delta^5t)}$. We present an algorithm with parameter dependence $(\Delta t)^{O(\Delta t)}$, significantly improving upon the parameter dependence on $\Delta$ given by Peters, albeit with a slightly worse dependence on $t$. Our main result is that this slight performance deterioration with respect to $t$ is actually completely justified: we observe that the previously claimed algorithm is incorrect, and that in fact no algorithm can achieve dependence $t^{o(t)}$ for bounded-degree graphs, unless the ETH fails. This, together with corresponding bounds we provide on the dependence on $\Delta$ and the joint parameter establishes that our algorithm is essentially optimal for both parameters, under the ETH. We then revisit the parameterization by treewidth alone and resolve a question also posed by Peters by showing that Nash Stability remains strongly NP-hard on stars under additive preferences. Nevertheless, we also discover an island of mild tractability: we show that Connected Nash Stability is solvable in pseudo-polynomial time for constant $t$, though with an XP dependence on $t$ which, as we establish, cannot be avoided.
翻译:我们重新审视了人们深思熟虑的 " 极易变异的智能游戏 " (ASHGs)概念的复杂性。这样的游戏模拟了一个基本的组合或联盟形成假设方案,其中自私的代理商代表的是一股边际加权比重$G=(V,E)$(美元)的脊椎,而一个arc $uu(美元)的重量表示的是与美元处于同一个联盟中的效用美元增益。我们关注的是这样一个游戏的最基本稳定性问题:根据一个图表,纳什稳定的解决方案是否存在,我们能找到它的效率?当一个基本的组合或联盟形成假设方案时,当一个基本图形的边际加权比重美元=(V,E)美元(V,E)美元(美元)的重量表示的是,目前最好的FPT算法是彼得斯[AAI2016],其时间复杂性大约为2美元(Delta5t)美元(美元)美元(美元)下,我们用一个具有参数依赖性的算法, 美元(Delta t) 和我们发现它的效率?我们研究Shandealdealdealt(Ot)的内,这个直径(Ot)的内的比重的内, 美元(参数依赖性(美元) 美元(美元)的比比比比比我们更低)要低的比比更低, 美元(美元(美元) 美元) 美元(美元)要更低。