We extend our previous work on two-party election competition [Lin, Lu & Chen 2021] to the setting of three or more parties. An election campaign among two or more parties is viewed as a game of two or more players. Each of them has its own candidates as the pure strategies to play. People, as voters, comprise supporters for each party, and a candidate brings utility for the the supporters of each party. Each player nominates exactly one of its candidates to compete against the other party's. A candidate is assumed to win the election with higher odds if it brings more utility for all the people. The payoff of each player is the expected utility its supporters get. The game is egoistic if every candidate benefits her party's supporters more than any candidate from the competing party does. In this work, we first argue that the election game always has a pure Nash equilibrium when the winner is chosen by the hardmax function, while there exist game instances in the three-party election game such that no pure Nash equilibrium exists even the game is egoistic. Next, we propose two sufficient conditions for the egoistic election game to have a pure Nash equilibrium. Based on these conditions, we propose a fixed-parameter tractable algorithm to compute a pure Nash equilibrium of the egoistic election game. Finally, perhaps surprisingly, we show that the price of anarchy of the egoistic election game is upper bounded by the number of parties. Our findings suggest that the election becomes unpredictable when more than two parties are involved and, moreover, the social welfare deteriorates with the number of participating parties in terms of possibly increasing price of anarchy. This work alternatively explains why the two-party system is prevalent in democratic countries.
翻译:我们将我们之前在两个政党之间的选举竞争上的工作扩展到三个或更多政党的环境中。选举竞选被视为两个或多个玩家的游戏。每个玩家都有自己的候选人作为纯策略来玩。选民作为支持者,分别为每个政党提供支持,而候选人为每个政党的支持者带来效益。每个玩家分别提名其候选人中的一人来竞选对抗另一个政党的候选人。如果一位候选人为所有人带来的效益更多,那么他就有更高的获胜几率。每个玩家的收益是其支持者获得的预期效益。如果每位候选人对她所代表政党的支持者都比竞争政党中的任何候选人都更有益,则该游戏是利己的。在本文中,我们首先证明当使用hardmax函数选择获胜者时,选举游戏总是具有纯纳什均衡;而在三方选举游戏中存在一些游戏实例,即使游戏是利己的,也不存在纯纳什均衡。接下来,我们提出了两个利己选举游戏具有纯纳什均衡的充分条件。基于这些条件,我们提出了一个固定参数可跟踪算法来计算利己选举游戏的纯纳什均衡。最后,或许令人惊讶的是,我们还展示了利己选举游戏的恶意程度的上限是参与政党的数量。我们的研究结果表明,当有多于两个政党参与时,选举结果变得难以预测;此外,随着参与政党数量的增加,社会福利可能会恶化,从而提高恶意价格。该研究为何两党制在民主国家中盛行提供了替代解释。