With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on learners, particularly for VR, have not been evaluated in depth. This work investigates the interaction-related effects of sitting positions of learners, visualization styles of peer-learners and teachers, and hand-raising behaviors of virtual peer-learners on learners in an immersive VR classroom, using eye tracking data. Our results indicate that learners sitting in the back of the virtual classroom may have difficulties extracting information. Additionally, we find indications that learners engage with lectures more efficiently if virtual avatars are visualized with realistic styles. Lastly, we find different eye movement behaviors towards different performance levels of virtual peer-learners, which should be investigated further. Our findings present an important baseline for design decisions for VR classrooms.
翻译:随着消费者头顶显示器和计算机图形的快速发展,隐性VR有可能使在线和远程学习更接近现实世界的设置。然而,这种数字转换对学习者的影响,特别是对VR的影响,尚未进行深入的评估。这项工作调查了学习者坐位、同龄人和教师的可视化风格以及虚拟同龄人对沉浸性VR教室学习者亲手提升行为等与互动有关的影响,并使用了眼睛跟踪数据。我们的结果表明,坐在虚拟教室后面的学习者可能会在提取信息方面遇到困难。此外,我们发现有迹象表明,如果虚拟等同体以现实的方式视觉化,学习者更高效地参加讲座。最后,我们发现,对虚拟同龄人不同表现水平的视觉运动行为,应当对此作进一步调查。我们的调查结果为虚拟同龄人教室的设计决策提供了一个重要基线。