Representing complex shapes with simple primitives in high accuracy is important for a variety of applications in computer graphics and geometry processing. Existing solutions may produce suboptimal samples or are complex to implement. We present methods to approximate given shapes with user-tunable number of spheres to balance between accuracy and simplicity: touching medial/scale-axis polar balls and k-means smallest enclosing circles. Our methods are easy to implement, run efficiently, and can approach quality similar to manual construction.
翻译:对于计算机图形和几何学处理的各种应用而言,代表简单原始的复杂形状十分重要,现有的解决办法可能产生亚最佳样品或复杂而难以执行。我们提出方法,与用户可调和的精确度和简单度之间平衡的多个领域接近特定形状:触摸介质/比例轴极球和K值最小的附带圈。我们的方法很容易实施、高效运行,并且可以接近与手工构建相似的质量。