This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existingmethods achieve varying degrees of success by using different surface representations. However, they all have their own drawbacks,and cannot properly reconstruct the surface shapes of complex topologies, arguably due to a lack of constraints on the topologicalstructures in their learning frameworks. To this end, we propose to learn and use the topology-preserved, skeletal shape representationto assist the downstream task of object surface reconstruction from RGB images. Technically, we propose the novelSkeletonNetdesign that learns a volumetric representation of a skeleton via a bridged learning of a skeletal point set, where we use paralleldecoders each responsible for the learning of points on 1D skeletal curves and 2D skeletal sheets, as well as an efficient module ofglobally guided subvolume synthesis for a refined, high-resolution skeletal volume; we present a differentiablePoint2Voxellayer tomake SkeletonNet end-to-end and trainable. With the learned skeletal volumes, we propose two models, the Skeleton-Based GraphConvolutional Neural Network (SkeGCNN) and the Skeleton-Regularized Deep Implicit Surface Network (SkeDISN), which respectivelybuild upon and improve over the existing frameworks of explicit mesh deformation and implicit field learning for the downstream surfacereconstruction task. We conduct thorough experiments that verify the efficacy of our proposed SkeletonNet. SkeGCNN and SkeDISNoutperform existing methods as well, and they have their own merits when measured by different metrics. Additional results ingeneralized task settings further demonstrate the usefulness of our proposed methods. We have made both our implementation codeand the ShapeNet-Skeleton dataset publicly available at ble at https://github.com/tangjiapeng/SkeletonNet.
翻译:本文侧重于从 RGB 图像中学习 3D 对象表面重建的艰巨任务 。 现有的methods 使用不同的表层表示方式, 取得了不同程度的成功 。 但是, 它们都有自己的缺点, 无法适当地重建复杂表层的表面形状, 可能是因为其学习框架中的表层结构缺乏制约。 为此, 我们提议学习和使用由表层保护、 骨骼形状表示方式, 协助从 RGB 图像中重建物体表面的下游任务 。 从技术上讲, 我们建议采用新颖的SkeletonNetNet Net 设计来学习骨架的体积表示方式。 我们使用平行的表层表示方式, 每一个负责学习 1D 骨骼曲线和 2D 骨骼表的表形形状的表形形状, 以及一个高效的以全球为指南的子体系合成模块, 用于改进、 高分辨率的骨骼结构; 我们提出一个不同的任务设置, 将SkeletonNet 网络的尾端到 Conable 和可培训的骨架表示 。, 我们用学习的Skekele Stemal Stemal Stal Stebreal Stal Stal Stal Stal Stal Stal Stal Stal Streal Streal Stalds, 我们提出了两个real Stal Streal Stal Stal Stal Stal Stal 和S 。