We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable mesh model. We use an efficient representation called 3D Part Orientation Fields (POFs), to encode the 3D orientations of all body parts in the common 2D image space. POFs are predicted by a Fully Convolutional Network (FCN), along with the joint confidence maps. To train our network, we collect a new 3D human motion dataset capturing diverse total body motion of 40 subjects in a multiview system. We leverage a 3D deformable human model to reconstruct total body pose from the CNN outputs by exploiting the pose and shape prior in the model. We also present a texture-based tracking method to obtain temporally coherent motion capture output. We perform thorough quantitative evaluations including comparison with the existing body-specific and hand-specific methods, and performance analysis on camera viewpoint and human pose changes. Finally, we demonstrate the results of our total body motion capture on various challenging in-the-wild videos. Our code and newly collected human motion dataset will be publicly shared.

4
下载
关闭预览

相关内容

3D是英文“Three Dimensions”的简称,中文是指三维、三个维度、三个坐标,即有长、有宽、有高,换句话说,就是立体的,是相对于只有长和宽的平面(2D)而言。

3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database. The main idea is to refine the initial texture generated by a 3DMM based method with facial details from the input image. To this end, we propose to use graph convolutional networks to reconstruct the detailed colors for the mesh vertices instead of reconstructing the UV map. Experiments show that our method can generate high-quality results and outperforms state-of-the-art methods in both qualitative and quantitative comparisons.

0
7
下载
预览

In this paper, we proposed a new deep learning based dense monocular SLAM method. Compared to existing methods, the proposed framework constructs a dense 3D model via a sparse to dense mapping using learned surface normals. With single view learned depth estimation as prior for monocular visual odometry, we obtain both accurate positioning and high quality depth reconstruction. The depth and normal are predicted by a single network trained in a tightly coupled manner.Experimental results show that our method significantly improves the performance of visual tracking and depth prediction in comparison to the state-of-the-art in deep monocular dense SLAM.

0
9
下载
预览

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

0
15
下载
预览

Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from 2D face images using convolutional neural networks is common in 2D face alignment, 3D face reconstruction etc. However, existing methods either require an additional face detection step before retargeting or use a cascade of separate networks to perform detection followed by retargeting in a sequence. In this paper, we present a single end-to-end network to jointly predict the bounding box locations and 3DMM parameters for multiple faces. First, we design a novel multitask learning framework that learns a disentangled representation of 3DMM parameters for a single face. Then, we leverage the trained single face model to generate ground truth 3DMM parameters for multiple faces to train another network that performs joint face detection and motion retargeting for images with multiple faces. Experimental results show that our joint detection and retargeting network has high face detection accuracy and is robust to extreme expressions and poses while being faster than state-of-the-art methods.

0
4
下载
预览

Single-image piece-wise planar 3D reconstruction aims to simultaneously segment plane instances and recover 3D plane parameters from an image. Most recent approaches leverage convolutional neural networks (CNNs) and achieve promising results. However, these methods are limited to detecting a fixed number of planes with certain learned order. To tackle this problem, we propose a novel two-stage method based on associative embedding, inspired by its recent success in instance segmentation. In the first stage, we train a CNN to map each pixel to an embedding space where pixels from the same plane instance have similar embeddings. Then, the plane instances are obtained by grouping the embedding vectors in planar regions via an efficient mean shift clustering algorithm. In the second stage, we estimate the parameter for each plane instance by considering both pixel-level and instance-level consistencies. With the proposed method, we are able to detect an arbitrary number of planes. Extensive experiments on public datasets validate the effectiveness and efficiency of our method. Furthermore, our method runs at 30 fps at the testing time, thus could facilitate many real-time applications such as visual SLAM and human-robot interaction. Code is available at https://github.com/svip-lab/PlanarReconstruction.

0
7
下载
预览

We present a novel framework for the automatic discovery and recognition of motion primitives in videos of human activities. Given the 3D pose of a human in a video, human motion primitives are discovered by optimizing the `motion flux', a quantity which captures the motion variation of a group of skeletal joints. A normalization of the primitives is proposed in order to make them invariant with respect to a subject anatomical variations and data sampling rate. The discovered primitives are unknown and unlabeled and are unsupervisedly collected into classes via a hierarchical non-parametric Bayes mixture model. Once classes are determined and labeled they are further analyzed for establishing models for recognizing discovered primitives. Each primitive model is defined by a set of learned parameters. Given new video data and given the estimated pose of the subject appearing on the video, the motion is segmented into primitives, which are recognized with a probability given according to the parameters of the learned models. Using our framework we build a publicly available dataset of human motion primitives, using sequences taken from well-known motion capture datasets. We expect that our framework, by providing an objective way for discovering and categorizing human motion, will be a useful tool in numerous research fields including video analysis, human inspired motion generation, learning by demonstration, intuitive human-robot interaction, and human behavior analysis.

0
4
下载
预览

3D vehicle detection and tracking from a monocular camera requires detecting and associating vehicles, and estimating their locations and extents together. It is challenging because vehicles are in constant motion and it is practically impossible to recover the 3D positions from a single image. In this paper, we propose a novel framework that jointly detects and tracks 3D vehicle bounding boxes. Our approach leverages 3D pose estimation to learn 2D patch association overtime and uses temporal information from tracking to obtain stable 3D estimation. Our method also leverages 3D box depth ordering and motion to link together the tracks of occluded objects. We train our system on realistic 3D virtual environments, collecting a new diverse, large-scale and densely annotated dataset with accurate 3D trajectory annotations. Our experiments demonstrate that our method benefits from inferring 3D for both data association and tracking robustness, leveraging our dynamic 3D tracking dataset.

0
8
下载
预览

Motion artifacts are a primary source of magnetic resonance (MR) image quality deterioration with strong repercussions on diagnostic performance. Currently, MR motion correction is carried out either prospectively, with the help of motion tracking systems, or retrospectively by mainly utilizing computationally expensive iterative algorithms. In this paper, we utilize a novel adversarial framework, titled MedGAN, for the joint retrospective correction of rigid and non-rigid motion artifacts in different body regions and without the need for a reference image. MedGAN utilizes a unique combination of non-adversarial losses and a novel generator architecture to capture the textures and fine-detailed structures of the desired artifacts-free MR images. Quantitative and qualitative comparisons with other adversarial techniques have illustrated the proposed model's superior performance.

0
3
下载
预览

Planar object tracking is an actively studied problem in vision-based robotic applications. While several benchmarks have been constructed for evaluating state-of-the-art algorithms, there is a lack of video sequences captured in the wild rather than in constrained laboratory environment. In this paper, we present a carefully designed planar object tracking benchmark containing 210 videos of 30 planar objects sampled in the natural environment. In particular, for each object, we shoot seven videos involving various challenging factors, namely scale change, rotation, perspective distortion, motion blur, occlusion, out-of-view, and unconstrained. The ground truth is carefully annotated semi-manually to ensure the quality. Moreover, eleven state-of-the-art algorithms are evaluated on the benchmark using two evaluation metrics, with detailed analysis provided for the evaluation results. We expect the proposed benchmark to benefit future studies on planar object tracking.

0
5
下载
预览

We propose a scalable, efficient and accurate approach to retrieve 3D models for objects in the wild. Our contribution is twofold. We first present a 3D pose estimation approach for object categories which significantly outperforms the state-of-the-art on Pascal3D+. Second, we use the estimated pose as a prior to retrieve 3D models which accurately represent the geometry of objects in RGB images. For this purpose, we render depth images from 3D models under our predicted pose and match learned image descriptors of RGB images against those of rendered depth images using a CNN-based multi-view metric learning approach. In this way, we are the first to report quantitative results for 3D model retrieval on Pascal3D+, where our method chooses the same models as human annotators for 50% of the validation images on average. In addition, we show that our method, which was trained purely on Pascal3D+, retrieves rich and accurate 3D models from ShapeNet given RGB images of objects in the wild.

0
7
下载
预览
小贴士
相关论文
Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks
Jiangke Lin,Yi Yuan,Tianjia Shao,Kun Zhou
7+阅读 · 2020年3月12日
Sparse2Dense: From direct sparse odometry to dense 3D reconstruction
Jiexiong Tang,John Folkesson,Patric Jensfelt
9+阅读 · 2019年3月21日
3D Hand Shape and Pose Estimation from a Single RGB Image
Liuhao Ge,Zhou Ren,Yuncheng Li,Zehao Xue,Yingying Wang,Jianfei Cai,Junsong Yuan
15+阅读 · 2019年3月3日
Joint Face Detection and Facial Motion Retargeting for Multiple Faces
Bindita Chaudhuri,Noranart Vesdapunt,Baoyuan Wang
4+阅读 · 2019年2月27日
Single-Image Piece-wise Planar 3D Reconstruction via Associative Embedding
Zehao Yu,Jia Zheng,Dongze Lian,Zihan Zhou,Shenghua Gao
7+阅读 · 2019年2月26日
Discovery and recognition of motion primitives in human activities
Marta Sanzari,Valsamis Ntouskos,Fiora Pirri
4+阅读 · 2019年2月4日
Joint Monocular 3D Vehicle Detection and Tracking
Hou-Ning Hu,Qi-Zhi Cai,Dequan Wang,Ji Lin,Min Sun,Philipp Krähenbühl,Trevor Darrell,Fisher Yu
8+阅读 · 2018年12月2日
Retrospective correction of Rigid and Non-Rigid MR motion artifacts using GANs
Karim Armanious,Thomas Küstner,Konstantin Nikolaou,Sergios Gatidis,Bin Yang
3+阅读 · 2018年9月17日
Pengpeng Liang,Yifan Wu,Hu Lu,Liming Wang,Chunyuan Liao,Haibin Ling
5+阅读 · 2018年5月22日
Alexander Grabner,Peter M. Roth,Vincent Lepetit
7+阅读 · 2018年3月30日
相关资讯
Hierarchically Structured Meta-learning
CreateAMind
13+阅读 · 2019年5月22日
CCF A类 | 顶级会议RTSS 2019诚邀稿件
Call4Papers
9+阅读 · 2019年4月17日
A Technical Overview of AI & ML in 2018 & Trends for 2019
待字闺中
10+阅读 · 2018年12月24日
disentangled-representation-papers
CreateAMind
24+阅读 · 2018年9月12日
Capsule Networks解析
机器学习研究会
10+阅读 · 2017年11月12日
Adversarial Variational Bayes: Unifying VAE and GAN 代码
CreateAMind
7+阅读 · 2017年10月4日
【推荐】用Tensorflow理解LSTM
机器学习研究会
34+阅读 · 2017年9月11日
Top