We study the problem of erasure correction (node repair) for regenerating codes defined on graphs wherein the cost of transmitting the information to the failed node depends on the graphical distance from this node to the helper vertices of the graph. The information passed to the failed node from the helpers traverses several vertices of the graph, and savings in communication complexity can be attained if the intermediate vertices process the information rather than simply relaying it toward the failed node. We derive simple information-theoretic bounds on the amount of information communicated between the nodes in the course of the repair. Next we show that Minimum Storage Regenerating (MSR) codes can be modified to perform the intermediate processing, thereby attaining the lower bound on the information exchange on the graph. We also consider node repair when the underlying graph is random, deriving conditions on the parameters that support recovery of the failed node with communication complexity smaller than required by the simple relaying.
翻译:我们研究了图上定义的再生成代码的去除(节点修补)问题,图中将信息传送到失败节点的成本取决于从此节点到图的助手顶点的图形距离。从帮助者跨过图面的几个顶点传递到失败节点的信息,如果中间顶点处理信息,而不是简单地向失败节点传递信息,通信复杂性的节省是可以实现的。我们从修复过程中节点之间传递信息的数量中获取简单的信息理论界限。接下来我们显示,最小存储再生成代码可以修改来进行中间处理,从而达到图上信息交换的下限。我们还考虑当基本图形是随机的时进行无线修补,根据支持恢复失败节点的参数,产生比简单的中继要求的通信复杂性小得多的条件。