Standard approaches for adversarial patch generation lead to noisy conspicuous patterns, which are easily recognizable by humans. Recent research has proposed several approaches to generate naturalistic patches using generative adversarial networks (GANs), yet only a few of them were evaluated on the object detection use case. Moreover, the state of the art mostly focuses on suppressing a single large bounding box in input by overlapping it with the patch directly. Suppressing objects near the patch is a different, more complex task. In this work, we have evaluated the existing approaches to generate inconspicuous patches. We have adapted methods, originally developed for different computer vision tasks, to the object detection use case with YOLOv3 and the COCO dataset. We have evaluated two approaches to generate naturalistic patches: by incorporating patch generation into the GAN training process and by using the pretrained GAN. For both cases, we have assessed a trade-off between performance and naturalistic patch appearance. Our experiments have shown, that using a pre-trained GAN helps to gain realistic-looking patches while preserving the performance similar to conventional adversarial patches.
翻译:对抗性隔板生成的标准方法导致吵闹的显眼模式,这种模式很容易为人类所识别。最近的研究提出了几种方法,利用基因对抗性网络生成自然的补丁,但只有少数方法在物体探测使用案例中进行了评估。此外,最先进的方法主要是通过直接与补丁重叠来压制输入的单个大捆绑框。在补丁附近抑制物体是一项不同、更复杂的任务。在这项工作中,我们评估了现有方法,以产生不显眼的补丁。我们调整了最初为不同计算机视觉任务开发的方法,以适应YOLOv3和COCO数据集的物体探测使用案例。我们评估了两种方法,以产生自然的补丁:将补丁生成纳入GAN培训过程,并使用预先训练过的GAN。我们评估了两种情况,即对性能和自然表面外观之间的权衡。我们的实验表明,使用预先训练过的GAN帮助获得符合实际情况的补丁,同时保持与常规的对立性补丁的补丁。