In the Maker-Breaker positional game, Maker and Breaker takes turns picking vertices of a hypergraph $H$, and Maker wins if and only if he claims all the vertices of some edge of $H$. This paper mainly details a structural result and an algorithmic result that were presented in conferences by the same authors, in 2020 and 2021 respectively. It also provides a more general framework to study Maker-Breaker games, centered on the notion of danger, which is a subhypergraph representing an urgent threat for Breaker that he must hit with his next pick. Applying this concept in 3-uniform hypergraphs, we exhibit an elementary family of dangers $\mathcal{D}_0$ such that Breaker wins with perfect play if and only if he can hit all dangers from $\mathcal{D}_0$ in each of the first three rounds. This structural criterion has consequences on the algorithmic complexity of deciding which player has a winning strategy on a given hypergraph: this problem, which is known to be PSPACE-complete on 6-uniform hypergraphs, is in polynomial time on hypergraphs of rank 3. This improves on a result by Kutz who showed the same in the linear case, and validates a conjecture by Rahman and Watson. Another corollary of our result is that, if Maker has a winning strategy on a hypergraph of rank 3, then he can ensure to claim an edge in a number of rounds that is logarithmic in the number of vertices.
翻译:在Maker-Breaker 定位游戏中, Maker 和 Breaker 轮流摘取高压高压的脊椎 $H$,而Maker 只有在他声称某些边缘的脊椎为$H$时才会赢。本文主要详细介绍了2020年和2021年同一作者在会议上分别提出的结构性结果和算法结果。它也提供了一个更一般性的框架来研究Maker-Breaker 游戏,以危险概念为中心,这是一种亚级测量仪,代表着他必须用下一个选择来攻击断路器的紧迫威胁。在3个单向高压中应用这个概念,我们展示了一个基本的危险组合 $\mathcal{D ⁇ 0$。这个断路器在2020年和2021年的每个回合中,如果他能够从$mathcal{D ⁇ 0美元中击出所有危险的话,那么这个结构标准就会影响到在某个高压上决定哪个玩家的策略的算法的复杂性:这个问题,在6-unforphy 上面是PACE-comforal comstan 高度高压3 高压3 的逻辑上, 直判结果显示一个高压的逻辑的逻辑结果, 也就是的直径将显示一个直径直线图。