Mobile Crowdsourcing (MCS) is a novel distributed computing paradigm that recruits skilled workers to perform location-dependent tasks. A number of mature incentive mechanisms have been proposed to address the worker recruitment problem in MCS systems. However, they all assume that there is a large enough worker pool and a sufficient number of users can be selected. This may be impossible in large-scale crowdsourcing environments. To address this challenge, we consider the MCS system defined on a location-aware social network provided by a social platform. In this system, we can recruit a small number of seed workers from the existing worker pool to spread the information of multiple tasks in the social network, thus attracting more users to perform tasks. In this paper, we propose a Multi-Task Diffusion Maximization (MT-DM) problem that aims to maximize the total utility of performing multiple crowdsourcing tasks under the budget. To accommodate multiple tasks diffusion over a social network, we create a multi-task diffusion model, and based on this model, we design an auction-based incentive mechanism, MT-DM-L. To deal with the high complexity of computing the multi-task diffusion, we adopt Multi-Task Reverse Reachable (MT-RR) sets to approximate the utility of information diffusion efficiently. Through both complete theoretical analysis and extensive simulations by using real-world datasets, we validate that our estimation for the spread of multi-task diffusion is accurate and the proposed mechanism achieves individual rationality, truthfulness, computational efficiency, and $(1-1/\sqrt{e}-\varepsilon)$ approximation with at least $1-\delta$ probability.
翻译:移动众包是一种招募专业工人执行位置相关任务的分布式计算范式。已经提出了多种成熟的激励机制来解决MCS系统中的工人招募问题。然而,它们都假设存在足够大的工人池,足够多的用户可以被选中。在大规模众包环境中可能不可能做到这一点。为了解决这一挑战,我们考虑在社交平台提供的基于位置感知的社交网络中定义MCS系统。在该系统中,我们可以从现有的工人池中招募少量的种子工人来扩散多个任务的信息,从而吸引更多的用户执行任务。在本文中,我们提出了一个旨在在预算下最大化执行多个众包任务总效用的多任务扩散最大化(MT-DM)问题。为了容纳在社交网络中多个任务的扩散,我们创建了一个多任务扩散模型,并基于此模型设计了一个基于拍卖的激励机制MT-DM-L。为了处理计算多任务扩散的高复杂性,我们采用多任务反向可达(MT-RR)集合来高效地近似信息扩散的效用。通过完整的理论分析和使用真实世界数据集的广泛模拟,我们验证了我们对多任务扩散传播的估计是准确的,所提出的机制可以实现个人合理性、真实性、计算效率,并且具有至少 $1-\delta$概率的 $(1-1/\sqrt{e}-\varepsilon)$ 近似效果。