The fidelity bandits problem is a variant of the $K$-armed bandit problem in which the reward of each arm is augmented by a fidelity reward that provides the player with an additional payoff depending on how 'loyal' the player has been to that arm in the past. We propose two models for fidelity. In the loyalty-points model the amount of extra reward depends on the number of times the arm has previously been played. In the subscription model the additional reward depends on the current number of consecutive draws of the arm. We consider both stochastic and adversarial problems. Since single-arm strategies are not always optimal in stochastic problems, the notion of regret in the adversarial setting needs careful adjustment. We introduce three possible notions of regret and investigate which can be bounded sublinearly. We study in detail the special cases of increasing, decreasing and coupon (where the player gets an additional reward after every $m$ plays of an arm) fidelity rewards. For the models which do not necessarily enjoy sublinear regret, we provide a worst case lower bound. For those models which exhibit sublinear regret, we provide algorithms and bound their regret.
翻译:忠诚强盗问题是美元武装匪徒问题的一个变体,其中每只手臂的奖赏都由忠诚奖赏来增加。 忠诚强盗问题是由忠诚强盗问题的一种变式, 每只手臂的奖赏都由忠诚强盗奖赏来增加。 忠诚强盗过去是如何对手臂“ 忠诚” 的, 我们提出两种忠贞模式。 在忠诚强盗模式中, 额外奖赏的数额取决于手臂以前玩过多少次。 在认购模式中, 额外奖赏取决于手臂连续抽取的次数。 我们认为, 相互竞争的问题并非最佳的。 由于单臂战略并非总是在调查性问题上最优, 对抗性环境下的遗憾概念需要谨慎调整。 我们引入了三种可能的遗憾感和调查概念, 这些概念可以被分线地捆绑在一起。 我们详细研究增加、 减少和 和 公债的特殊情况( 玩一股一美元之后, 玩一美元 得到额外奖赏)。 对于不一定享有亚直线遗憾的模型, 我们提供了最差的。 对于那些表现出亚直悔的模型, 我们提供了最差的事例。