Most current LiDAR simultaneous localization and mapping (SLAM) systems build maps in point clouds, which are sparse when zoomed in, even though they seem dense to human eyes. Dense maps are essential for robotic applications, such as map-based navigation. Due to the low memory cost, mesh has become an attractive dense model for mapping in recent years. However, existing methods usually produce mesh maps by using an offline post-processing step to generate mesh maps. This two-step pipeline does not allow these methods to use the built mesh maps online and to enable localization and meshing to benefit each other. To solve this problem, we propose the first CPU-only real-time LiDAR SLAM system that can simultaneously build a mesh map and perform localization against the mesh map. A novel and direct meshing strategy with Gaussian process reconstruction realizes the fast building, registration, and updating of mesh maps. We perform experiments on several public datasets. The results show that our SLAM system can run at around $40$Hz. The localization and meshing accuracy also outperforms the state-of-the-art methods, including the TSDF map and Poisson reconstruction. Our code and video demos are available at: https://github.com/lab-sun/SLAMesh.
翻译:目前大多数LiDAR同时本地化和绘图系统(SLAM)目前大多数的LiDAR同步本地化和绘图系统(SLAM)用点云构建地图,这些云层在放大时是稀少的,尽管对人来说它们看起来是稠密的。 高级地图对于机器人应用至关重要, 如基于地图的导航。 由于记忆成本低,网状图近年来已成为一个吸引人的密集绘图模型。 但是,现有方法通常通过使用离线后处理步骤生成网状地图,生成网状地图。 这个两步管道不允许这些方法在网上使用已建网状网格地图,使本地化和网格能够相互受益。 为了解决这个问题,我们提议了第一个只安装CPU的实时LIDAR SLAMM系统, 该系统可以同时绘制网格地图, 并针对网状地图进行本地化。 与直接的网状图战略通过Gaussian进程重建实现了快速的建筑、登记和更新网状地图。 我们在几个公共数据集上进行实验。 结果表明,我们的SLAMM系统可以运行约40Hz。 本地化和网状图的精确度也超越了我们现有的M-SLAS-SLDFSAR- report-s- report-s-s-s-s-reports-fents-s-s-s-s-s</s>