We address the problem of mechanism design for two-stage repeated stochastic games -- a novel setting using which many emerging problems in next-generation electricity markets can be readily modeled. Repeated playing affords the players a large class of strategies that adapt a player's actions to all past observations and inferences obtained therefrom. In other settings such as iterative auctions or dynamic games where a large strategy space of this sort manifests, it typically has an important implication for mechanism design: It may be impossible to obtain truth-telling as a dominant strategy equilibrium. Consequently, in such scenarios, it is common to settle for mechanisms that render truth-telling only a Nash equilibrium, or variants thereof, even though Nash equilibria are known to be poor models of real-world behavior. This is owing to each player having to make overly specific assumptions about the behaviors of the other players to employ their Nash equilibrium strategy, which they may not make. In general, the lesser the burden of speculation in an equilibrium, the more plausible it is that it models real-world behavior. Guided by this maxim, we introduce a new notion of equilibrium called Dominant Strategy Non-Bankrupting Equilibrium (DNBE) which requires the players to make very little assumptions about the behavior of the other players to employ their equilibrium strategy. Consequently, a mechanism that renders truth-telling a DNBE as opposed to only a Nash equilibrium could be quite effective in molding real-world behavior along truthful lines. We present a mechanism for two-stage repeated stochastic games that renders truth-telling a Dominant Strategy Non-Bankrupting Equilibrium. The mechanism also guarantees individual rationality and maximizes social welfare. Finally, we describe an application of the mechanism to design demand response markets.
翻译:我们解决了两阶段反复重复的游戏机制设计问题 -- -- 一种新颖的游戏,在下一代电力市场中许多正在出现的问题都可以很容易地模拟。反复玩耍为球员提供了大量战略,使球员的行动适应以往的所有观察和推理。在诸如迭代拍卖或动态游戏等其他场合,这种类型的大战略空间表现在其中,它通常对机制设计有重要的影响:也许不可能以主导性战略平衡的方式获得真实的描述。因此,在这种情景中,通常的做法是建立使真理只产生纳什平衡或变异性的机制。即使纳什·艾基里布拉是真实世界行为的不良模式。这要归功于每个球员不得不对其他球员的行为作出过于具体的假设,以运用其纳什平衡战略。一般而言,投机的负担越轻,它就越有可能模拟真实世界的应对机制。根据这个标准,我们引入了一个新的平衡概念,称为“Dominiter Strealal ” 将真实的游戏变成另一个稳定的游戏员。