We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that $\omega$-GFG-PDA are more expressive than deterministic $\omega$- pushdown automata and that solving infinite games with winning conditions specified by $\omega$-GFG-PDA is EXPTIME-complete. Thus, we have identified a new class of $\omega$-contextfree winning conditions for which solving games is decidable. It follows that the universality problem for $\omega$-GFG-PDA is in EXPTIME as well. Moreover, we study closure properties of the class of languages recognized by $\omega$-GFG- PDA and decidability of good-for-gameness of $\omega$-pushdown automata and languages. Finally, we compare $\omega$-GFG-PDA to $\omega$-visibly PDA, study the resources necessary to resolve the nondeterminism in $\omega$-GFG-PDA, and prove that the parity index hierarchy for $\omega$-GFG-PDA is infinite.
翻译:我们引入了美式游戏 $( omega$- pushdown automata $( omega$- GFG- PDA) 。 这些是Automata, 其非决定性的游戏根据迄今为止处理的投入可以解决。 美式游戏使得Atomata 能够由游戏、 树和其他自动地图组成, 否则需要确定性自动化的应用程序。 我们的主要结果是, 美元( omega$- GFG- PDA) 要比确定性( omga$- powdown automatata) 的平价( 美元- GFG- GFG- GDA- PDA) 更显明性, 用美元( 美元- GFFG- GDA- GA) 和 美元( 美元- 美元- GFFFA- GA- GA) 的永久性研究 。