While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a unique form of sculptural art where 2D shadows cast by a 3D sculpture produce artistic effects. In this work, we revisit shadow art using differentiable rendering based optimization frameworks to obtain the 3D sculpture from a set of shadow (binary) images and their corresponding projection information. Specifically, we discuss shape optimization through voxel as well as mesh-based differentiable renderers. Our choice of using differentiable rendering for generating shadow art sculptures can be attributed to its ability to learn the underlying 3D geometry solely from image data, thus reducing the dependence on 3D ground truth. The qualitative and quantitative results demonstrate the potential of the proposed framework in generating complex 3D sculptures that go beyond those seen in contemporary art pieces using just a set of shadow images as input. Further, we demonstrate the generation of 3D sculptures to cast shadows of faces, animated movie characters, and applicability of the framework to sketch-based 3D reconstruction of underlying shapes.
翻译:虽然最近以学习为基础的方法被认为在一些与视觉有关的应用中具有优越性,但它们在产生艺术效果方面的潜力没有得到很多的探讨。一个令人感兴趣的应用是影子艺术,这是一种独特的雕塑艺术形式,3D雕塑所投的2D阴影产生了艺术效果。在这项工作中,我们重新审视了影子艺术,利用不同的基于复制的优化框架,从一组影子(双胞胎)图像及其相应的投影信息中获取3D雕塑。具体地说,我们讨论通过Voxel和基于网状的不同造型来优化形状。我们选择使用不同的雕塑来生成影子艺术雕塑,这可以归因于我们完全从图像数据中学习3D基本几何学的能力,从而减少了对3D地真学的依赖。质量和数量结果表明,拟议的框架有可能产生复杂的3D雕塑,这些雕塑超出了当代艺术作品所看到的那些雕塑,而只是用一组影子图像作为投入。此外,我们演示了3D雕塑的生成,以投影为面部、动画成的电影字符和框架在基于草图的3D的形状的重建中可以应用。