Text-to-3D generation aims to create 3D assets from text-to-image diffusion models. However, existing methods face an inherent bottleneck in generation quality because the widely-used objectives such as Score Distillation Sampling (SDS) inappropriately omit U-Net jacobians for swift generation, leading to significant bias compared to the "true" gradient obtained by full denoising sampling. This bias brings inconsistent updating direction, resulting in implausible 3D generation e.g., color deviation, Janus problem, and semantically inconsistent details). In this work, we propose Pose-dependent Consistency Distillation Sampling (PCDS), a novel yet efficient objective for diffusion-based 3D generation tasks. Specifically, PCDS builds the pose-dependent consistency function within diffusion trajectories, allowing to approximate true gradients through minimal sampling steps (1-3). Compared to SDS, PCDS can acquire a more accurate updating direction with the same sampling time (1 sampling step), while enabling few-step (2-3) sampling to trade compute for higher generation quality. For efficient generation, we propose a coarse-to-fine optimization strategy, which first utilizes 1-step PCDS to create the basic structure of 3D objects, and then gradually increases PCDS steps to generate fine-grained details. Extensive experiments demonstrate that our approach outperforms the state-of-the-art in generation quality and training efficiency, conspicuously alleviating the implausible 3D generation issues caused by the deviated updating direction. Moreover, it can be simply applied to many 3D generative applications to yield impressive 3D assets, please see our project page: https://narcissusex.github.io/VividDreamer.
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