We consider maximizing the long-term average reward in a single server queue, where the reward obtained for a job is a non-increasing function of its sojourn time. The motivation behind this work comes from multiple applications, including quantum information processing and multimedia streaming. We introduce a new service discipline, shortest predicted sojourn time (SPST), which, in simulations, performs better than well-known disciplines. We also present some limited analytical guarantees for this highly intricate problem.
翻译:我们考虑在单一服务器队列中最大限度地提高长期平均奖励,因为工作所获得的奖励与其逗留时间无关,其动机来自多种应用,包括量子信息处理和多媒体流。我们引入了一种新的服务纪律,即最短预测的逗留时间(SPST),在模拟中,其表现优于众所周知的学科。我们还为这一高度复杂的问题提供了有限的分析保障。