The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown that the Sense of Embodiment, and in particular the Sense of Agency, depends on the extent to which the avatar's movements mimic the user's movements. However, few works study such effect for tasks requiring a precise interaction with the environment, i.e., tasks that require accurate manipulation, precise foot stepping, or correct body poses. In these cases, users are likely to notice inconsistencies between their self-avatars and their actual pose. In this paper, we study the impact of the animation fidelity of the user avatar on a variety of tasks that focus on arm movement, leg movement and body posture. We compare three different animation techniques: two of them using Inverse Kinematics to reconstruct the pose from sparse input (6 trackers), and a third one using a professional motion capture system with 17 inertial sensors. We evaluate these animation techniques both quantitatively (completion time, unintentional collisions, pose accuracy) and qualitatively (Sense of Embodiment). Our results show that the animation quality affects the Sense of Embodiment. Inertial-based MoCap performs significantly better in mimicking body poses. Surprisingly, IK-based solutions using fewer sensors outperformed MoCap in tasks requiring accurate positioning, which we attribute to the higher latency and the positional drift that causes errors at the end-effectors, which are more noticeable in contact areas such as the feet.
翻译:自我化身的使用因VR头显的普及而变得越来越流行。不幸的是,主流VR设备通常使用少量跟踪器并提供低精度动画。先前的研究表明,代理感,特别是自我感受,取决于化身的动作程度与用户动作的相似程度。但是,很少有论文研究需要精确与环境交互的任务,即需要精确操作、准确踩踏或正确身体姿势的任务。在这些情况下,用户可能会注意到自我化身和实际姿势之间的不一致。在这篇论文中,我们研究了用户化身的动画保真度对肢体运动、身体姿态等各种任务的影响。我们比较了三种不同的动画技术:其中两种使用逆运动学从稀疏输入(6个跟踪器)重建姿势,第三种使用17个惯性传感器的专业动作捕捉系统。我们从定量(完成时间、意外碰撞、姿势准确性)和定性(Sense of Embodiment)两方面评估这些动画技术。我们的结果显示,动画质量影响自我感觉。惯性式MoCap在模仿身体姿势方面表现明显更好。令人惊讶的是,在需要精确定位的任务中,使用较少传感器的IK方法优于MoCap,我们将其归因于更高的延迟和导致末端效应器中的错误的位置漂移,尤其是在脚部等接触区域更为明显。