Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light interacts with the material represented by each pixel. Although there are different methods to generate normal maps for 3D games, applying them for pixel art may not yield correct results due to the style specificities. Therefore, this work compiles different normal map generation methods and study their applicability for pixel art, reducing the scarcity of existing material on the techniques and contributing to a qualitative analysis of the behavior of these methods in different case studies.
翻译:像素艺术是赌博业中流行的艺术风格,如今,它往往伴之以现代制作技术。一个例子是游戏图象的动态照明,对于这些图象来说,正常的绘图决定了光与每个像素所代表的材料的相互作用。虽然为3D游戏制作正常的地图有不同的方法,但是由于风格的特殊性,用于像素艺术的像素艺术可能不会产生正确的结果。因此,这项工作汇编了不同的普通地图生成方法,并研究这些方法对像素艺术的适用性,减少有关这些技术的现有材料的稀缺性,并有助于对不同案例研究中这些方法的行为进行定性分析。