The view inconsistency problem in score-distilling text-to-3D generation, also known as the Janus problem, arises from the intrinsic bias of 2D diffusion models, which leads to the unrealistic generation of 3D objects. In this work, we explore score-distilling text-to-3D generation and identify the main causes of the Janus problem. Based on these findings, we propose two approaches to debias the score-distillation frameworks for robust text-to-3D generation. Our first approach, called score debiasing, involves gradually increasing the truncation value for the score estimated by 2D diffusion models throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts utilizing a language model and adjusts the discrepancy between view prompts and object-space camera poses. Our experimental results show that our methods improve realism by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead.
翻译:视角不一致问题在呈现文本生成3D模型中变得越来越显著,又称为Janus问题,这是因为2D扩散模型固有的偏差导致生成的3D模型不真实。在这项工作中,我们探索了文本生成3D模型中得分提炼技术并确定了Janus问题的主要原因。基于这些发现,我们提出了两种方法来消除得分提炼框架的偏差,从而实现稳健的文本生成3D模型。我们的第一种方法,称为得分去偏差,涉及在优化过程中逐渐增加由2D扩散模型估算的得分截止值。我们的第二种方法,称为提示去偏差,使用语言模型识别用户提示和视图提示之间的冲突单词,并调整视图提示和物体空间摄像机姿势之间的误差。我们的实验结果表明,我们的方法通过显著减少伪影来提高真实性,并在不增加计算复杂度的情况下实现信念与3D模型一致。