Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short paper we introduce Behavior Trees in the context of robotic applications, with overview of autonomous synthesis methods.
翻译:行为树是一种任务转换政策代表,可以提供反应性和过错容忍度。 此外,由于其结构和模块性,可以使用各种方法自动生成行为树。 在本短文中,我们在机器人应用中引入行为树,并概述自主合成方法。