Given a graph $G$ consider a procedure of building a dominating set $D$ in $G$ by adding vertices to $D$ one at a time in such a way that whenever vertex $x$ is added to $D$ there exists a vertex $y\in N_G[x]$ that becomes dominated only after $x$ is added to $D$. The maximum cardinality of a set $D$ obtained in the described way is called the Grundy domination number of $G$ and $D$ a Grundy dominating set. While a Grundy dominating set of a connected graph $G$ is not unique unless $G$ is the trivial graph, we consider a natural weaker uniqueness condition, notably that for every two Grundy dominating sets in a graph $G$ there is an automorphism that maps one to the other. We investigate both versions of uniqueness for several concepts of Grundy domination, which appeared in the context of domination games and are also closely related to zero forcing. For each of the four variations of Grundy domination we characterize the graphs that have only one Grundy dominating set of the given type, and characterize those forests that enjoy the weaker (isomorphism based) condition of uniqueness. The latter characterizations lead to efficient algorithms for recognizing the corresponding classes of forests.
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