In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs: once a search strategy initially assigns labels to the searchers, each searcher can be only present on an edge of its own label. We prove that this problem is not monotone even for trees and we give instances in which the number of recontamination events is asymptotically quadratic in the tree size. Other negative results regard the NP-completeness of the monotone, and NP-hardness of an arbitrary (i.e., non-monotone) heterogeneous search in trees. These properties show that this problem behaves very differently from the classical edge search. On the other hand, if all edges of a particular label form a (connected) subtree of the input tree, then we show that optimal heterogeneous search strategy can be computed efficiently.
翻译:在这项工作中,我们引入并研究一种追逐避险游戏,由不同实体进行搜索。我们通过考虑边缘标签图表,将异质性纳入古典边缘搜索问题:一旦搜索战略最初将标签分配给搜索者,每个搜索者只能在自己的标签边缘出现。我们证明,这个问题甚至连树木都不是单质的,我们给出的事例是,重新污染事件的数量在树的大小中是无症状的四边形。其他负面结果则显示,单质NP的完整,以及任意(即非单质)树的杂质搜索的硬性。这些属性表明,这一问题与传统的边缘搜索非常不同。另一方面,如果某个特定标签的边缘形成输入树的(相连接的)子树,那么我们就可以有效地计算出最佳的多元搜索策略。