We consider "surrounding" versions of the classic Cops and Robber game. The game is played on a connected graph in which two players, one controlling a number of cops and the other controlling a robber, take alternating turns. In a turn, each player may move each of their pieces: The robber always moves between adjacent vertices. Regarding the moves of the cops we distinguish four versions that differ in whether the cops are on the vertices or the edges of the graph and whether the robber may move on/through them. The goal of the cops is to surround the robber, i.e., occupying all neighbors (vertex version) or incident edges (edge version) of the robber's current vertex. In contrast, the robber tries to avoid being surrounded indefinitely. Given a graph, the so-called cop number denotes the minimum number of cops required to eventually surround the robber. We relate the different cop numbers of these versions and prove that none of them is bounded by a function of the classical cop number and the maximum degree of the graph, thereby refuting a conjecture by Crytser, Komarov and Mackey [Graphs and Combinatorics, 2020].
翻译:我们考虑经典的Cops和Robber游戏的“ 翻滚” 版本。 游戏是在一个连接的图表上播放的, 其中两个玩家, 一个控制着几个警察, 另一个控制着一个强盗, 轮流轮流。 反过来, 每个玩家可以移动每个片段: 强盗总是在相邻的悬崖之间移动。 关于警察的移动, 我们区分了四个版本, 即警察是否在图的边缘, 以及强盗是否可以在图上移动/ 通过它们。 警察的目标是包围强盗, 也就是说, 占据强盗当前头骨中的所有邻居( 垂直版) 或事件边缘( 顶端版) 。 相反, 强盗试图避免被无限期包围。 从一张图上看, 所谓的警察人数代表了最终包围强盗所需的最低警察人数 。 我们把这些版本的不同警察人数联系起来, 并证明这些版本中没有一个被古典警察数字和最大程度的图表捆绑在一起, 从而用隐蔽式、 堪称的2020 。