Perceived signals in real-world scenarios are usually high-dimensional and noisy, and finding and using their representation that contains essential and sufficient information required by downstream decision-making tasks will help improve computational efficiency and generalization ability in the tasks. In this paper, we focus on partially observable environments and propose to learn a minimal set of state representations that capture sufficient information for decision-making, termed \textit{Action-Sufficient state Representations} (ASRs). We build a generative environment model for the structural relationships among variables in the system and present a principled way to characterize ASRs based on structural constraints and the goal of maximizing cumulative reward in policy learning. We then develop a structured sequential Variational Auto-Encoder to estimate the environment model and extract ASRs. Our empirical results on CarRacing and VizDoom demonstrate a clear advantage of learning and using ASRs for policy learning. Moreover, the estimated environment model and ASRs allow learning behaviors from imagined outcomes in the compact latent space to improve sample efficiency.
翻译:现实世界情景中出现的信号通常是高度的和吵闹的,发现和使用包含下游决策任务所需的必要和充分信息的代表性将有助于提高计算效率和任务的一般化能力;在本文件中,我们侧重于部分可观测环境,并提议学习一套最低限度的国家代表,为决策收集充分的信息,称为“Textit{Action-fficient State Spresents}”(ASRs);我们为系统中各变量之间的结构关系建立一个基因化环境模型,并提供一个原则性方法,根据结构性制约因素和在政策学习中最大限度地增加累积奖励的目标来描述年度社会责任;然后,我们开发一个结构有序的顺序变化式自动编码器,以估计环境模型并摘录ASRs。我们关于 Carracing和VizDoom的实证结果表明学习和利用ASRs用于政策学习的明显优势。此外,估计的环境模型和ASRs允许学习从紧凑的潜质空间的想象结果中学习行为,以提高抽样效率。