Recently, several methods have been proposed to estimate 3D human pose from multi-view images and achieved impressive performance on public datasets collected in relatively easy scenarios. However, there are limited approaches for extracting 3D human skeletons from multimodal inputs (e.g., RGB and pointcloud) that can enhance the accuracy of predicting 3D poses in challenging situations. We fill this gap by introducing a pipeline called PointVoxel that fuses multi-view RGB and pointcloud inputs to obtain 3D human poses. We demonstrate that volumetric representation is an effective architecture for integrating these different modalities. Moreover, in order to overcome the challenges of annotating 3D human pose labels in difficult scenarios, we develop a synthetic dataset generator for pretraining and design an unsupervised domain adaptation strategy so that we can obtain a well-trained 3D human pose estimator without using any manual annotations. We evaluate our approach on four datasets (two public datasets, one synthetic dataset, and one challenging dataset named BasketBall collected by ourselves), showing promising results. The code and dataset will be released soon.
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