Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to address issues not covered by existing m-learning apps. In this article, by means of a systematic literature review that covers 62 publications placed in the hype of teacher-created m-learning apps (between 2012 and 2017, the early adopters) and the usage of 71 apps, we have analysed the use of specific m-learning apps. Our results show that apps have been used both out of the classroom to develop autonomous learning or field trips, and in the classroom, mainly, for collaborative activities. The experiences analysed only develop low level outcomes and the results obtained are positive improving learning, learning performance, and attitude. As a conclusion of this study is that the results obtained with specific developed apps are quite similar to previous general surveys and that the development of long-term experiences are required to determine the real effect of instructional designs based on mobile devices. These designs should also be oriented to evaluate high level skills and take advantage of mobile features of mobile devices to develop learning activities that be made anytime at anyplace and taking into account context and realistic situations. Furthermore, it is considered relevant the study of the role of educational mobile development frameworks in facilitating teachers the development of m-learning apps.
翻译:迄今开发的移动学习调查以全球方式分析了通过已经开发的一般应用程序或应用程序对移动设备使用的影响,然而,越来越多的教师正在开发自己的应用程序,以解决现有M-学习应用程序未涵盖的问题。在本篇文章中,通过系统文献审查,涵盖在教师创建的M-学习应用程序(2012年至2017年,早期采用者)和71个应用程序的使用中放置的62种出版物,我们分析了具体M-学习应用程序的使用情况。我们的结果显示,应用程序在课堂上被用于发展自主学习或实地考察,在课堂上主要用于合作活动。所分析的经验只是发展低水平的成果,所取得的结果是积极改善学习、学习绩效和态度。本研究的结论是,具体开发的应用程序所获得的结果与以往的一般调查非常相似,需要开发长期经验,以确定基于移动设备的教学设计的实际效果。这些设计还应着眼于评估高水平的技能或实地访问,并用于课堂上,主要用于合作活动。所分析的经验只是开发了低水平的学习、学习绩效和态度。本项研究结论是,在任何移动的教学活动中,需要开发长期经验,以确定以移动教学发展为现实学习环境的学习环境。