We report on a recent breakthrough in rule-based graph programming, which allows us to match the time complexity of some fundamental imperative graph algorithms. In general, achieving the complexity of graph algorithms in conventional languages using graph transformation rules is challenging due to the cost of graph matching. Previous work demonstrated that with rooted rules, certain algorithms can be implemented in the graph programming language GP 2 such that their runtime matches the time complexity of imperative implementations. However, this required input graphs to have a bounded node degree and (for some algorithms) to be connected. In this paper, we overcome these limitations by enhancing the graph data structure generated by the GP 2 compiler and exploiting the new structure in programs. We present three case studies: the first program checks whether input graphs are connected, the second program checks whether input graphs are acyclic, and the third program solves the single-source shortest-paths problem for graphs with integer edge-weights. The first two programs run in linear time on (possibly disconnected) input graphs with arbitrary node degrees. The third program runs in time O(nm) on arbitrary input graphs, matching the time complexity of imperative implementations of the Bellman-Ford algorithm. For each program, we formally prove its correctness and time complexity, and provide runtime experiments on various graph classes.
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