The classic paper of Shapley and Shubik \cite{Shapley1971assignment} characterized the core of the assignment game using ideas from matching theory and LP-duality theory and their highly non-trivial interplay. The pristine structural properties of this game make it a paradigmatic setting for studying the solution concept of core, with a view to using insights developed for providing guidance on profit-sharing in real-life situations. We provide additional insights by viewing imputations in the core of this game through the lens of complementarity. Our exploration yields new insights: we obtain a relationship between the competitiveness of individuals and teams of agents and the amount of profit they accrue. Additionally, we shed light on the phenomenon of degeneracy, i.e., when the optimal assignment is not unique. The core is a quintessential solution concept in cooperative game theory. It contains all ways of distributing the total worth of a game among agents in such a way that no sub-coalition has incentive to secede from the grand coalition.
翻译:经典的Shapley 和 Shubik 和 Shubik 和 Shubik 和 Shapley{Shapley1971traction} 的论文利用理论和LP-质量理论及其高度非三重性相互作用的理论来描述任务游戏的核心特征。 本游戏的原始结构特性使它成为研究核心解决方案概念的典型环境,目的是利用所开发的洞察力来指导现实生活中的利润分享。 我们通过互补的视角来看待游戏核心的估算,提供了更多的洞察力。 我们的探索产生了新的洞察力:我们获得了个人和代理人团队的竞争力以及它们产生的利润数量之间的关系。 此外,我们在最佳任务并不独特的时候,即我们揭示了退化现象。 核心是合作游戏理论中一个典型的解决办法概念。 它包含了在代理人之间分配游戏总价值的所有方法,使得任何子联盟都没有动力从大联盟中分离出来。