This paper aims to design a distributed coordination algorithm for solving a multi-agent decision problem with a hierarchical structure. The primary goal is to search the Nash equilibrium of a noncooperative game such that each player has no incentive to deviate from the equilibrium under its private objective. Meanwhile, the agents can coordinate to optimize the social cost within the set of Nash equilibria of the underlying game. Such an optimal Nash equilibrium problem can be modeled as a distributed optimization problem with variational inequality constraints. We consider the scenario where the objective functions of both the underlying game and social cost optimization problem have a special aggregation structure. Since each player only has access to its local objectives while cannot know all players' decisions, a distributed algorithm is highly desirable. By utilizing the Tikhonov regularization and dynamical averaging tracking technique, we propose a distributed coordination algorithm by introducing an incentive term in addition to the gradient-based Nash equilibrium seeking, so as to intervene players' decisions to improve the system efficiency. We prove its convergence to the optimal Nash equilibrium of a monotone aggregative game with simulation studies.
翻译:本文旨在设计一个分布式的协调算法,以解决多试剂决策问题,采用等级结构; 首要目标是寻找不合作游戏的纳什平衡,使每个玩家没有动力偏离其私人目标下的平衡; 同时,代理商可以进行协调,优化根基游戏的纳什平衡范围内的社会成本; 这种优化型的纳什平衡问题可以模拟成一个分布式优化问题,同时存在差异性不平等制约。 我们考虑的是基础游戏和社会成本优化问题的客观功能都有一个特殊的组合结构。 由于每个玩家只能在知道所有玩家决定的情况下才能达到其本地目标,因此分配式算法是非常可取的。 通过利用Tikhonov正规化和动态平均跟踪技术,我们提出一个分布式协调算法,除了采用基于梯度的纳什平衡的激励术语之外,还采用一个激励术语,以便干预玩家决定提高系统效率。 我们证明它与模拟研究单调组合游戏的最佳纳什平衡是合的。