Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions -- thus increasing realism and improving immersion -- they can also pose significant accessibility challenges to people with limited mobility, such as for people who have full use of only one hand. An opportunity exists to create accessible techniques that take advantage of users' abilities, but designers currently lack structured tools to consider alternative approaches. To begin filling this gap, we propose Two-in-One, a design space that facilitates the creation of accessible methods for bimanual interactions in VR from unimanual input. Our design space comprises two dimensions, bimanual interactions and computer assistance, and we provide a detailed examination of issues to consider when creating new unimanual input techniques that map to bimanual interactions in VR. We used our design space to create three interaction techniques that we subsequently implemented for a subset of bimanual interactions and received user feedback through a video elicitation study with 17 people with limited mobility. Our findings explore complex tradeoffs associated with autonomy and agency and highlight the need for additional settings and methods to make VR accessible to people with limited mobility.
翻译:虚拟(VR)应用程序通常要求用户在执行任务和与虚拟环境中的物体互动时用两只手执行行动。虽然 VR的双体互动可以类似于真实世界互动,从而增加现实主义,改善沉浸状态,但是它们也可以对行动能力有限的人,例如只充分利用一只手的人,提出重大的无障碍挑战。有机会创造无障碍技术,利用用户的能力,但设计师目前缺乏结构化工具来考虑替代方法。为了填补这一空白,我们提议一个设计空间“二对一”,即一个设计空间,便利在VR中从单体输入创建无障碍的双体互动方法。我们的设计空间包括两个层面,即双体互动和计算机协助,我们提供详细研究问题,以便在创建新的单体输入技术,用于VR的双体互动图时加以考虑。我们利用我们的设计空间创造了三种互动技术,我们随后通过与17个流动性有限的人进行视频启发研究来应用这些互动和接收用户反馈。我们的调查结果探索了与自主和机能相结合的复杂交易,并强调了与人进入更多环境和手势的必要性。